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            The Ultimate Roblox Handbook
              

            The Ultimate Roblox Handbook (Paperback)

            By Pettman, Kevin

            • RRP: $26.50
            • $21.20
            • Save $5.30
            • Pub Date
              30 Jan 20

            This independent and unofficial new Ultimate Roblox Handbook gives you the advanced skills to take your Roblox play to the next level. Roblox is promoted as a place to come and create adventures, play games, enjoy role play and learn with friends in a family-friendly environment.... But even existing Roblox fans need an in-depth, accessible guide.
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            ISBN 9781787393684
            Released AU 30 Jan 2020
            Publisher Welbeck Publishing Group
            Interest Age 7-9 years
            Availability
            Available for pre-order, ships once internationally released 30 Jan 2020
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            Uncontained: Digital disconnection and the experience of time
             

            Uncontained: Digital disconnection and the experience of time (Trade Paperback / Paperback)

            By Hassan, Robert

            • RRP: $46.50
            • $46.50
            • In Stock US

            Author Robert Hassan believes we are trapped in a digital prison of constant distraction . In order to break free from the digital prison , Hassan booked passage on a container ship from Melbourne to Singapore. Uncontained is an exploration of this journey and a must-read for any...one who feels the encroachment of digital life on their world.
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            ISBN 9780648209614
            Released AU 11 Jun 2019
            Publisher Grattan Street Press, Universi
            Interest Age General Audience
            Availability
            Internationally sourced; ships 6-12 working days
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            Designing Computer-Based Learning Materials
             

            Designing Computer-Based Learning Materials (Paperback)

            By Clarke, Alan

            • RRP: $58.99
            • $58.99
            • Pub Date
              1 Jan 20

            First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of... the learning design. The challenge for the learning designer isn't a simple one. You are being asked to prepare interactive learning for someone you can't see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke's Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a 'how to...' book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors' constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be the
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            ISBN 9780367000790
            Released AU 1 Jan 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Series Routledge Revivals
            Availability
            Available for pre-order, ships once released
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            Metaprogramming GPUs with Sh
             

            Metaprogramming GPUs with Sh (Hardback)

            By McCool, Michael

            • RRP: $305.00
            • $305.00
            • Delayed Release

            This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

            ISBN 9781138428096
            Released AU 30 Jun 2017
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
            Pre-order title, release date has been delayed
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            FORTNITE Official How to Draw : The Legendary Collection
             

            FORTNITE Official How to Draw : The Legendary Collection (Paperback)

            By Games, Epic

            • RRP: $19.99
            • $14.99
            • Save $5.00
            • Pub Date
              12 May 20

            Recreate the most iconic Fortnite Outfits, back bling, gliders and weapons with HOW TO DRAW: THE LEGENDARY COLLECTION. Aimed at all levels of ability from complete newbie to those whose pencil skills match their Battle Royale credentials, this book will take you step by step from... rough sketch to stunning finished artwork. Featuring 36 of Fortnite's Legendary designs, this book will enable you to create detailed drawings that will be the envy of your friends. * From DJ Bop to the Ice King, the Dual Pistols to the Hot Ride Glider, HOW TO DRAW: THE LEGENDARY COLLECTION is crammed full of your favorite Fortnite items * Featuring a drawing tutorial intro to help you brush up on your techniques, plus helpful tips and hints throughout * Aimed at a range of abilities, progressing from easier sketches to more challenging designs
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            ISBN 9781472272447
            Released AU 12 May 2020
            Publisher Headline Publishing Group
            Interest Age General Audience
            Series Official Fortnite Books
            Availability
            Available for pre-order, ships once released
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            The Digital Campfire: Fundamentals of Interactive Storytelling
             

            The Digital Campfire: Fundamentals of Interactive Storytelling (Hardback)

            By Smed, Jouni; Suovuo, Tomi; Skult, Natasha; Skult, Petter

            • RRP: $204.99
            • $204.99
            • Pub Date
              9 Jul 21
            ISBN 9781119688136
            Released AU 9 Jul 2021
            Publisher John Wiley & Sons Australia Lt
            Interest Age General Audience
            Availability
            Available for pre-order, ships once released
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            Reproducible Research with R and R Studio
             

            Reproducible Research with R and R Studio (Hardback, 3rd New edition)

            By Gandrud, Christopher

            • RRP: $284.00
            • $284.00
            • Pub Date
              24 Feb 20

            Praise for previous editions: Gandrud has written a great outline of how a fully reproducible research project should look from start to finish, with brief explanations of each tool that he uses along the way... Advanced undergraduate students in mathematics, statistics, and simi...lar fields as well as students just beginning their graduate studies would benefit the most from reading this book. Many more experienced R users or second-year graduate students might find themselves thinking, 'I wish I'd read this book at the start of my studies, when I was first learning R!'...This book could be used as the main text for a class on reproducible research ... (The American Statistician) Reproducible Research with R and R Studio, Third Edition brings together the skills and tools needed for doing and presenting computational research. Using straightforward examples, the book takes you through an entire reproducible research workflow. This practical workflow enables you to gather and analyze data as well as dynamically present results in print and on the web. Supplementary materials and example are available on the author's website. New to the Third Edition Updated package recommendations, examples, URLs, and removed technologies no longer in regular use. More advanced R Markdown (and less LaTeX) in discussions of markup languages and examples. Stronger focus on reproducible working directory tools. Updated discussion of cloud storage services and persistent reproducible material citation. Added discussion of Jupyter notebooks and reproducible practices in industry. Examples of data manipulation with Tidyverse tibbles (in addition to standard data frames) and pivot_longer() and pivot_wider() functions for pivoting data. Features Incorporates the most important advances that have been developed since the editions were published Describes a complete reproducible research workflow, from data gathering to the presentation of results Shows how to automatically generate tables and
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            ISBN 9780367144029
            Released AU 24 Feb 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Series Chapman & Hall/CRC: The R Series
            Availability
            Available for pre-order, ships once released
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            Graphic Novels and Visual Cultures in South Asia
             

            Graphic Novels and Visual Cultures in South Asia (Hardback)

            Edited by Varughese, E. Dawson; Dudrah, Rajinder

            • RRP: $252.00
            • $252.00
            • Pub Date
              24 Jan 20

            Graphic Novels and Visual Cultures in South Asia explores the shifting landscapes of the graphic narratives and related visual cultures scene in South Asia today. This exciting volume explores the ever-developing scene of graphic novels, graphic narratives and related visual cult...ures in South Asia. Covering topics such as Tamil comics, material memory, the politics of graphic adaptation, the fandom of Ms Marvel as well as watching Pakistani social lives on Indian TV, this collection of essays are testament to how visual cultures across South Asia are responding to a new world order. The collection of work explores how certain visual cultures in South Asia are attempting to re-shape previous modes of visuality by unpacking what it means to be living in South Asia today. Through its inclusion of articles, visual essays and in-conversation pieces, this collection offers insight into the ways in which this narrative is unfolding, the kind of stories which are being told and how, in telling these stories, South Asian society is called upon to engage and crucially, to react to what we see, how and why we see it. This book was originally published as a special issue of the South Asian Popular Culture journal.
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            ISBN 9780367437114
            Released AU 24 Jan 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
            Available for pre-order, ships once released
            View details for this title
            Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them
             

            Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them (Hardback)

            By Rigney, Ryan

            • RRP: $305.00
            • $305.00
            • Delayed Release

            This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.

            ISBN 9781138427839
            Released AU 30 Jun 2017
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
            Pre-order title, release date has been delayed
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            250 Indie Games You Must Play
             

            250 Indie Games You Must Play (Hardback)

            By Rose, Mike

            • RRP: $305.00
            • $305.00
            • Delayed Release

            This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.

            ISBN 9781138427853
            Released AU 30 Jun 2017
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
            Pre-order title, release date has been delayed
            View details for this title
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