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            Algorithmic and Geometric Aspects of Robotics
             

            Algorithmic and Geometric Aspects of Robotics (Paperback)

            Edited by Schwartz, Jacob T.; Yap, Chee Keng

            • RRP: $79.99
            • $79.99
            • Pub Date
              12 Oct 20

            First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics. The first chapter defines the fundamental goal of robotics in very broad terms and outlines a research agenda each of whose items constitutes a substant...ial area for further research. The second chapter presents recently developed techniques that have begun to address the geometric side of this research agenda and the third reviews several applied geometric ideas central to contemporary work on the problem of motion planning. The use of Voronoi diagrams, a theme opened in these chapters, is explored further later in the book. The fourth chapter develops a theme in computational geometry having obvious significance for the simplification of practical robotics problems - the approximation or decomposition of complex geometric objects into simple ones. The final chapters treat two examples of a class of geometric 'reconstruction' problem that have immediate application to computer-aided geometric design systems.
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            ISBN 9781138203501
            Released AU 12 Oct 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Reliable Computer Systems: Design and Evaluation, Third Edition

            Reliable Computer Systems: Design and Evaluation, Third Edition (Paperback, 3rd New edition)

            By Siewiorek, Daniel P.; Swarz, Robert S.

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            This classic reference work is a comprehensive guide to the design, evaluation, and use of reliable computer systems. It includes case studies of reliable systems from manufacturers, such as Tandem, Stratus, IBM, and Digital. It covers special systems such as the Galileo Orbiter ...fault protection system and AT&T telephone switching system processors.
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            ISBN 9780367447649
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Real-Time Shading

            Real-Time Shading (Trade Paperback / Paperback)

            By Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, produ...ct design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
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            ISBN 9780367447021
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Artificial Intelligence for Computer Games: An Introduction

            Artificial Intelligence for Computer Games: An Introduction (Trade Paperback / Paperback)

            By Funge, John David

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the gam...e world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
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            ISBN 9780367446567
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Algorithmic and Computational Robotics: New Directions 2000 WAFR

            Algorithmic and Computational Robotics: New Directions 2000 WAFR (Paperback)

            Edited by Donald, Bruce; Lynch, Kevin; Rus, Daniela

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            Algorithms that control the computational processes relating sensors and actuators are indispensable for robot navigation and the perception of the world in which they move. Therefore, a deep understanding of how algorithms work to achieve this control is essential for the develo...pment of efficient and usable robots in a broad field of applications. An interdisciplinary group of scientists gathers every two years to document the progress in algorithmic foundations of robotics. This volume addresses in particular the areas of control theory, computational and differential geometry in robotics, and applications to core problems such as motion planning, navigation, sensor-based planning, and manipulation.
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            ISBN 9780367447267
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
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            Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio

            Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio (Trade Paperback / Paperback)

            Edited by Greenebaum, Ken; Barzel, Ronen

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatializati...on - Computer techniques and tools - Music theory - Sound design - Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in the creation of computer-generated works: - Musicians - Game developers - Sound producers, and others
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            ISBN 9780367446543
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Sensors for Mobile Robots

            Sensors for Mobile Robots (Trade Paperback / Paperback)

            By Everett, H. R.

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            The author compiles everything a student or experienced developmental engineer needs to know about the supporting technologies associated with the rapidly evolving field of robotics. From the table of contents: Design Considerations * Dead Reckoning * Odometry Sensors * Doppler a...nd Inertial Navigation * Typical Mobility Configurations * Tactile and Proximity Sensing * Triangulation Ranging * Stereo Disparity * Active Triangulation * Active Stereoscopic * Hermies * Structured Light * Known Target Size * Time of Flight * Phase-Shift Measurement * Frequency Modulation * Interferometry * Range from Focus * Return Signal Intensity * Acoustical Energy * Electromagnetic Energy * Optical Energy * Microwave Radar * Collision Avoidance * Guidepath Following * Position-Location Systems * Ultrasonic and Optical Position-Location Systems * Wall, Doorway, andCeiling Referencing * Application-Specific Mission Sensors
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            ISBN 9780367449049
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio

            Audio Anecdotes III: Tools, Tips, and Techniques for Digital Audio (Trade Paperback / Paperback)

            Edited by Greenebaum, Ken; Barzel, Ronen

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthe...sis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.
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            ISBN 9780367452858
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            COLLADA: Sailing the Gulf of 3D Digital Content Creation

            COLLADA: Sailing the Gulf of 3D Digital Content Creation (Trade Paperback / Paperback)

            By Arnaud, Remi; Barnes, Mark C.

            • RRP: $116.00
            • $116.00
            • Pre Release Local

            COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content cr...eation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book.
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            ISBN 9780367446291
            Released AU 29 Nov 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
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            Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces
             

            Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces (Hardback)

            Edited by de Souza e Silva, Adriana; Glover-Rijkse, Ragan

            • RRP: $252.00
            • $252.00
            • Pub Date
              27 Feb 20

            This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection ex...plore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
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            ISBN 9780367427788
            Released AU 27 Feb 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Series Routledge Advances in Game Studies
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