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            The Routledge Handbook to the Culture and Media of the Americas
             

            The Routledge Handbook to the Culture and Media of the Americas (Hardback)

            Edited by Raussert, Wilfried; Anatol, Giselle Liza; Thies, Sebastian; Berkin, Sarah Corona; Lozano, Jose-Carlos

            • RRP: $399.00
            • $399.00
            • Pub Date
              13 Mar 20

            Exploring the culture and media of the Americas, this handbook places particular emphasis on collective and intertwined experiences and focuses on the transnational or hemispheric dimensions of cultural flows and geocultural imaginaries that shape the literatures, arts, media and... other cultural expressions in the Americas. The Routledge Handbook to the Culture and Media of the Americas charts the pervasive, asymmetrical flows of cultural products and capital and their importance in the development of the Americas. The volume offers a comprehensive understanding of how Inter-American communication is constituted, framed and structured and covers the artistic and political dimensions that have shaped literature, art and popular culture in the region. Forty-six chapters cover a range of inter-American key concepts and dynamics, divided into two main parts: Literature and Music deals with inter-American entanglements of artistic expressions in the Western Hemisphere, including music, dance, literary genres and developments. Media and Visual Cultures explores the inter-American dimension of media production in the hemisphere, including cinema and television, photography and art, journalism, radio, digital culture and issues such as freedom of expression and intellectual property. This multidisciplinary approach will be of interest to a broad array of academic scholars and students in history, sociology, political science cultural, postcolonial, gender, literary and globalization studies.
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            ISBN 9781138479821
            Released AU 13 Mar 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
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            Local Area Network Handbook, Sixth Edition

            Local Area Network Handbook, Sixth Edition (Paperback, 6th New edition)

            Edited by Slone, John P.

            • RRP: $116.00
            • $116.00
            • In Stock At Publisher

            Today's enterprise cannot effectively function without a network, and today's enterprise network is almost always based on LAN technology. In a few short years, LANs have become an essential element of today's business environment. This time in the spotlight, while well deserved,... has not come without a price. Businesses now insist that LANs deliver vast and ever-increasing quantities of business-critical information and that they do it efficiently, flawlessly, without fail, and most of all, securely. Today's network managers must consistently deliver this level of performance, and must do so while keeping up with ever changing, ever increasing demands without missing a beat. At the same time, today's IT managers must deliver business-critical information systems in an environment that has undergone radical paradigm shifts in such widely varied fields as computer architecture, operating systems, application development, and security. The Local Area Networks Handbook focuses on this collective environment, in which networking and information technology work together to create LAN-based enterprise networks. Topics have been selected and organized with this in mind, providing both depth and breadth of coverage. The handbook will provide you not only an understanding of how LANs work and how to go about selecting and implementing LAN products, but also of how to leverage LAN capabilities for the benefit of your enterprise.
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            ISBN 9780367399429
            Released AU 30 Aug 2019
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
            In stock at publisher; ships 6-12 working days
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            Swarm Intelligence: From Social Bacteria to Humans: From Social Bacteria to Humans
             

            Swarm Intelligence: From Social Bacteria to Humans: From Social Bacteria to Humans (Hardback)

            Edited by Schumann, Andrew

            • RRP: $311.00
            • $311.00
            • Pub Date
              6 May 20

            Swarm Intelligence: From Social Bacteria to Human Crowds analyzes conditions that transition from social behavior into more of a swarm one. The methodological frameworks of studying swarm intelligence are represented by unconventional computing, robotics, and cognitive science. T...his book analyzes the new methodologies involved in studying swarm intelligence. It brings together computer scientists and cognitive scientists dealing with swarm patterns from social bacteria to human beings.
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            ISBN 9780367137939
            Released AU 6 May 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
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            Practical Audio Electronics
             

            Practical Audio Electronics (Paperback)

            By Robinson, Kevin

            • RRP: $77.99
            • $77.99
            • Pub Date
              27 Mar 20

            Practical Audio Electronics is a comprehensive introduction to basic audio electronics and the fundamentals of sound circuit building, providing the reader with the necessary knowledge and skills to undertake projects from scratch. Imparting a thorough foundation of theory alongs...ide the practical skills needed to understand, build, modify, and test audio circuits, this book equips the reader with the tools to explore the sonic possibilities that emerge when electronics technology is applied innovatively to the making of music. Suitable for all levels of technical proficiency, this book encourages a deeper understanding through highlighted sections of advanced material and example projects including circuits to make, alter, and amplify audio, providing a snapshot of the wide range of possibilities of practical audio electronics. An ideal resource for students, hobbyists, musicians, audio professionals, and those interested in exploring the possibilities of hardware-based sound and music creation.
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            ISBN 9780367359850
            Released AU 27 Mar 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
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            Designing Computer-Based Learning Materials
             

            Designing Computer-Based Learning Materials (Paperback)

            By Clarke, Alan

            • RRP: $58.99
            • $58.99
            • Pub Date
              1 Jan 20

            First published in 2001, this volume demonstrates how computer-based learning has the potential to provide a highly motivating learning experience, that it also has the potential to achieve exactly the opposite, and that the difference between these two extremes is the quality of... the learning design. The challenge for the learning designer isn't a simple one. You are being asked to prepare interactive learning for someone you can't see and with whom the only interaction you are likely to have is via limited written communication. Fortunately help is at hand in Alan Clarke's Designing Computer-Based Learning Materials. Dr. Clarke offers a definitive guide to each of the many elements involved in good design. This book explores the principles of adult learning, and relates to the potential, features and impact of computer-based learning. This is not a 'how to...' book, but rather one seeking to help you understand the different elements which go into computer-based learning. If you are commissioning material, it will help you to understand the contractors' constraints. If you are designing materials yourself, it will allow you to avoid many of the errors it is all too easy to make when developing them. Computer-based learning materials are not all the same: their range reflects the variety of learners that use them and purposes they are used for; the different learning environments that are available to people; the different subjects that they wish to learn and the level to which they wish to take them. In the face of such a complex task, involving so many factors and variables, it is essential that the learning designer understands what is involved and uses a rigorous process for envisioning, planning, designing, implementing and testing their solution. This is a book about learning design and not about software production and, as such, it provides any aspiring designers with the fundamentals of producing the highly motivating learning experience, which should be the
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            ISBN 9780367000790
            Released AU 1 Jan 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Series Routledge Revivals
            Availability
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            Building Virtual Reality with Unity and Steam VR
             

            Building Virtual Reality with Unity and Steam VR (Hardback, 2nd New edition)

            By Murray, Jeff W.

            • RRP: $259.00
            • $259.00
            • Pub Date
              11 Apr 20

            This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The bo...ok also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences. Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts Explore advanced spatialized audio with Steam Audio. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.
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            ISBN 9780367272654
            Released AU 11 Apr 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
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            Building Virtual Reality with Unity and Steam VR
             

            Building Virtual Reality with Unity and Steam VR (Paperback, 2nd New edition)

            By Murray, Jeff W.

            • RRP: $92.99
            • $92.99
            • Pub Date
              21 Mar 20

            This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The bo...ok also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences. Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive and Valve Index Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts Explore advanced spatialized audio with Steam Audio. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational V.R. research projects and having made and launched V.R. experiences.
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            ISBN 9780367271305
            Released AU 21 Mar 2020
            Publisher Taylor & Francis Ltd
            Interest Age 16+ years
            Availability
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            Artificial Intelligence: Its Philosophy and Neural Context
             

            Artificial Intelligence: Its Philosophy and Neural Context (Paperback)

            By George, F. H.

            • RRP: $58.99
            • $58.99
            • Pub Date
              11 May 20

            Originally published in 1986, in order to probe, dispute and analyse the role of artificial intelligence in cybernetic thought and information science, the author pursues this topic within its philosophical, behavioral and neurophysiological contexts, while drawing attention to c...ognitive issues. By elucidating the problems and potential associated with knowledge-based systems, the book emphasized the need to examine artificial intelligence in its own right.
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            ISBN 9780815363415
            Released AU 11 May 2020
            Publisher Taylor & Francis Inc
            Interest Age 19+ years
            Availability
            Available for pre-order, ships once released
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            Algorithmic and Geometric Aspects of Robotics
             

            Algorithmic and Geometric Aspects of Robotics (Paperback)

            Edited by Schwartz, Jacob T.; Yap, Chee Keng

            • RRP: $79.99
            • $79.99
            • Pub Date
              12 Oct 20

            First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics. The first chapter defines the fundamental goal of robotics in very broad terms and outlines a research agenda each of whose items constitutes a substant...ial area for further research. The second chapter presents recently developed techniques that have begun to address the geometric side of this research agenda and the third reviews several applied geometric ideas central to contemporary work on the problem of motion planning. The use of Voronoi diagrams, a theme opened in these chapters, is explored further later in the book. The fourth chapter develops a theme in computational geometry having obvious significance for the simplification of practical robotics problems - the approximation or decomposition of complex geometric objects into simple ones. The final chapters treat two examples of a class of geometric 'reconstruction' problem that have immediate application to computer-aided geometric design systems.
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            ISBN 9781138203501
            Released AU 12 Oct 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Availability
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            The Computer Simulation of Behaviour
             

            The Computer Simulation of Behaviour (Trade Paperback / Paperback)

            By Apter, Michael J.

            • RRP: $58.99
            • $58.99
            • Pub Date
              4 Jun 20

            This book, originally published in 1970, concerns the new technique of computer simulation in psychology at the time. Computer programs described include models of learning, problem-solving, pattern recognition, the use of language, and personality. More general topics are discus...sed including the evaluation of such models, the relation of the field to cybernetics, and the problem posed by consciousness. Today it can be read and enjoyed in its historical context.
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            ISBN 9781138496743
            Released AU 4 Jun 2020
            Publisher Taylor & Francis Ltd
            Interest Age 19+ years
            Series Routledge Library Editions: Artificial Intelligence
            Availability
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            Total 2.93K jump to: go ‹ previous12345...next ›