Books by Michael McCool
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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
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Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the annual Canadian conference devoted to computer graphics, interactive systems, and human-computer interac...tion. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference; the first was held in 1969. This collection contains papers presented at the 2000 Graphics Interface conference, May 15-17, 2000 in Montreal, Quebec. Read more
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Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. This meeting took place June 18th-20th, 1998 in Vancouver, B.C. Graphics Interface is the Canadian annual conference devoted to co...mputer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969. Read more
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Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. This collection of papers was presented in May of 1997 in Kelowana, B.C. Graphics Interface is the Canadian annual conference devo...ted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969. Read more
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, produ...ct design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators. Read more
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This text covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. The authors include examples of techniques.
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Shading, as part of the creation of realistic computer-generated images, is currently bringing major advances to computer graphics, with important practical applications in computer game design and animation. Shaders are a more sophisticated way of making 3D objects look more rea...listic. While most shaders are created using proprietary shading languages, Sh, a new open-source system, simplifies the shader programming process by making it part of the C++ language. This book introduces Sh and describes how to program a GPU (graphics processing unit) using C++ to implement both basic and advanced shading techniques. Readers of this book will be able to start writing advanced, modular shaders using Sh within a day! Read more
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Programming is now parallel programming. This title describes how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. It includes examples from realistic contexts that illustrate patterns and themes in parallel algorithm design t...hat are widely applicable regardless of implementation technology. Read more
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Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. These papers were presented on May 11-15 of 1992 in Vancouver, B.C. Graphics Interface is the Canadian annual conference devoted t...o computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969. Read more
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