Wheelers Books
Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be

Universal Play: How Videogames Tell Us Who We Are and Show Us Who We Could Be (Trade Paperback / Paperback)

By Kriss, Alexander

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A new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.

ISBN 9781472141606
Barcode 9781472141606
Published 9 July 2019 by Little, Brown Book Group
Format Trade Paperback/Paperback
Availability
Indent title (internationally sourced), usually ships 4-6 weeks

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Full details for this title

ISBN-13 9781472141606
ISBN-10 1472141601
Stock Available
Status Indent title (internationally sourced), usually ships 4-6 weeks
Publisher Little, Brown Book Group
Imprint Robinson
Publication Date 9 July 2019
International Publication Date 4 July 2019
Publication Country United Kingdom United Kingdom
Format Trade Paperback/Paperback
Author(s) By Kriss, Alexander
Category Addiction & Therapy
Popular Science
Internet
Virtual Reality
Coping With Personal Problems
Popular Psychology
Role-Playing & War Games
Number of Pages 288
Dimensions Width: 152mm
Height: 232mm
Spine: 24mm
Weight 380g
Interest Age 16+ years
Reading Age 16+ years
Library of Congress Video games - Psychological aspects, Computer games - Psychological aspects
NBS Text Popular Science
ONIX Text College/higher education;Professional and scholarly;General/trade
Dewey Code 794.8019
Catalogue Code 991008

Description of this Book

What is it about videogames? Despite their ubiquity - you can always find a handful of commuters playing Candy Crush - there's something embarrassing about admitting to enjoying them. Moreover, those of who don't identify as 'gamers' tend to pathologize what appears to be self-indulgent escapism and a retreat into fantasyland. Frustrated by such dismissals of game-playing behaviour, clinical psychologist Alexander Kriss began looking more closely at the phenomenon of gaming from a nuanced and compassionate perspective. Though videogames - and controversies surrounding them - have existed for nearly half a century, Universal Play truly establishes for the first time, what they are, why we play them, and how they interact with our mental health. Drawing on years of experience working directly with people who play games, Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player, how games can be a rich source of psychological and personal growth and insight, and how they can provide a space for working out issues we couldn't face elsewhere. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, Kriss lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

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Awards, Reviews & Star Ratings

UK Review Bertrams Star Rating: 2 stars (out of 5)

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Author's Bio

Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term). Kriss' writing has appeared in Logic, Kill Screen and various academic books and peer-reviewed journals. He lives in the village of Sleepy Hollow with his wife and son.

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