By Lucka, Thomas
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
There are no reviews for this title.
Subscribe now to be the first to hear about specials and upcoming releases.
Copyright © 2020 Wheelers Books
· All rights reserved